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161. Make player constructed outposts destructable - in Player Features and Ideas Discussion [original thread]
Destroying them is a bit much, but I'd support renovation to new types, as long as it costs as much or more than deploying one from scratch, and has an immediate drawback, like a week during which no services beyond docking and hangars are availab...
- by Reggie Stoneloader - at 2010.01.02 23:04:00
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162. Haulage Drones - in Player Features and Ideas Discussion [original thread]
It seems pretty cool to me, not too powerful, but handy. But how much should they haul? A Hulk with fleet and orca bonuses would have to ship a lot of product. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.01.02 22:58:00
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163. dom patch and wait time !! stand alone demo !! - in Player Features and Ideas Discussion [original thread]
SiSi is an adequate substitute for training and education purposes, and the down-time isn't so oppressive that you can't just amuse yourself otherwise during that time. If you have a hankering for EvE and TQ and SiSi are unavailable, putter with E...
- by Reggie Stoneloader - at 2010.01.02 22:52:00
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164. Bounty Hunters - in Player Features and Ideas Discussion [original thread]
To be a bounty hunter, you've got to go where the bad guys are bad. Move to low-sec and kill the guys you think need killin'. Sec status and bounties are kinda borked at the moment, and I haven't seen any evidence of a plan to fix them, so you jus...
- by Reggie Stoneloader - at 2010.01.02 07:26:00
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165. Lock account to train more - in Player Features and Ideas Discussion [original thread]
It's weird. I think I like this idea. Novel. Resistant to the usual arguments. It's good. And dont' start with me about spying. Spying's a good thing. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.01.02 07:19:00
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166. Last call fix hybrids - in Player Features and Ideas Discussion [original thread]
Adding range would just make the blasters into autocannons, and more range on rails would achieve nothing, since they're already packing enough range and more just means your targets warp away from farther off. I say add tracking, so blasters neve...
- by Reggie Stoneloader - at 2010.01.01 05:55:00
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167. User Interface improvement for Interceptor class ships. - in Player Features and Ideas Discussion [original thread]
I'm not sure what the interface should look like, but it would be nice to not have to spend a couple minutes orbitting a sentry turret and jotting down a cheat sheet every time I adjust my fit. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.01.01 02:33:00
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168. A return to NOZ - in Player Features and Ideas Discussion [original thread]
Originally by: Kanatta Jing Or screw the Script and have it run on the old mechanic when you over heat it. This should be the OP of this thread, and it's a solid idea. It fits wonderfully into the rhythm of PvP without harming PvE at al...
- by Reggie Stoneloader - at 2010.01.01 02:27:00
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169. RPG Aspects of EVE - in Player Features and Ideas Discussion [original thread]
Roleplay shouldn't be mandatory, and voluntary roleplay is plentiful in EvE. Find a nice RP corp and use chat and missions and exploration sites to build a rich fiction around yourself that you can inhabit. Pretend that the grieftards who gank you...
- by Reggie Stoneloader - at 2010.01.01 02:18:00
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170. Two quick tips to Improve game play and lag - in Player Features and Ideas Discussion [original thread]
I'm with Breaker on this one, large numbers of people cooperating isn't a result of the interface, it's a result of large numbers of people cooperating. Adding metagame hassles would just lead to annoying hassles and whining, without having a real...
- by Reggie Stoneloader - at 2010.01.01 02:12:00
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171. EvE player police - in Player Features and Ideas Discussion [original thread]
Originally by: Jaggati Khan so your a low sec gatecamper then? any difference? Huh? What's that got to do with anything? Do you think the idea you've sketched out here will stop gate campers, that gate campers will object to it becaus...
- by Reggie Stoneloader - at 2009.12.31 19:57:00
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172. Security Status Buy Back? - in Player Features and Ideas Discussion [original thread]
Nah, buying sec status is too easy, and since player income varies greatly, it would make sec status trivial to some while leaving the options for others unchanged. A revamp of sec status in general is what's called for in order to really deal wi...
- by Reggie Stoneloader - at 2009.12.31 08:49:00
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173. Additional Camera Controls. - in Player Features and Ideas Discussion [original thread]
Nice name, reminds me of a guy I used to know. I don't see any real reasons why this can't be done, but I don't see any real reasons why it should, either. The camera rules are likely inextricably linked to the 3D engine EvE uses, so there are pr...
- by Reggie Stoneloader - at 2009.12.31 08:38:00
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174. EvE player police - in Player Features and Ideas Discussion [original thread]
Until sec status gets fixed, this would just be a griefmobile, making a -0.1 sec status a death sentence all over the galaxy, leading to "police" endlessly camping high-sec stations and podding "pirates" amid gusty laughs and smacktalk. Plenty of ...
- by Reggie Stoneloader - at 2009.12.31 07:30:00
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175. The RACE race - in Player Features and Ideas Discussion [original thread]
Your "race" is Capsuleer. Anything else you choose to stand for and fight for is a decision you make, and your heritage is only as relevant as you want it to be. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2009.12.31 07:18:00
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176. Degrading Implants - in Player Features and Ideas Discussion [original thread]
Too easy to beat, since you can just hop in Condor and go can-flipping. Raise the restriction to cruisers? Require it to happen in low-sec? You can't get people to fight fair under any circumstances. The high-sec huggers who stay in their maraude...
- by Reggie Stoneloader - at 2009.12.30 00:45:00
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177. High end mining idea - in Player Features and Ideas Discussion [original thread]
I dig the images, very stylish. This would be a neat thing to find in a gravimetric site, but it seems like a big step to take that would only benefit serious mining corps that already have the manpower, infrastructure and capital funds to find ea...
- by Reggie Stoneloader - at 2009.12.29 20:32:00
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178. Warning message when undocking. - in Player Features and Ideas Discussion [original thread]
There's plenty of precedent for "Stop showing this message" in the pop-up boxes, and I'm sure the existing code can support it. This sounds like a very easy change that would improve the game for many players, with no glaring drawback. I can dig i...
- by Reggie Stoneloader - at 2009.12.29 20:26:00
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179. COSMOS and Insurance - in Player Features and Ideas Discussion [original thread]
Same reason suicide gankers get payouts, and gate campers get payouts, and a ship's insurance is invalidated when it's repackaged and rebuilt. It's a metagame feature that operates independent of the lore. ====================== Crusades: Secur...
- by Reggie Stoneloader - at 2009.12.28 21:03:00
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180. Cap meters on targets - in Player Features and Ideas Discussion [original thread]
It really would be a big change, and not necessarily for the better. Cap warfare is pretty good the way it is, why change it? Plus, it would glitch like a mother for NPCs, since they don't have cap in the conventional way. ====================== ...
- by Reggie Stoneloader - at 2009.12.27 10:07:00
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